feat: P2 Alpha Shapes + 网格参数化
- mesh: Alpha Shapes (点云→表面) - mesh: Tutte 嵌入参数化 - mesh: LSCM 保角参数化 - 新增 4 文件,更新 CMake
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#pragma once
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#include "vde/core/point.h"
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#include "vde/mesh/delaunay_3d.h"
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#include <vector>
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namespace vde::mesh {
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/// Alpha Shapes: extract surface from point cloud
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/// For alpha → ∞, returns convex hull; for alpha → 0, returns all faces
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/// @param alpha Radius threshold: faces with circumradius > alpha are removed
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TetrahedronMesh alpha_shapes(const std::vector<Point3D>& points, double alpha);
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/// Convert alpha shapes tet mesh to triangle surface
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std::pair<std::vector<Point3D>, std::vector<std::array<int,3>>>
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alpha_shapes_surface(const TetrahedronMesh& tet_mesh);
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} // namespace vde::mesh
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#pragma once
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#include "vde/mesh/halfedge_mesh.h"
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#include "vde/core/point.h"
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#include <vector>
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namespace vde::mesh {
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/// Tutte embedding (harmonic parameterization) for a mesh with fixed boundary
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/// Boundary vertices are mapped to a circle; interior vertices are solved via Laplacian
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/// Returns per-vertex UV coordinates as Point2D
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[[nodiscard]] std::vector<Point2D> tutte_parameterization(const HalfedgeMesh& mesh);
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/// LSCM (Least Squares Conformal Maps) — simplified version
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[[nodiscard]] std::vector<Point2D> lscm_parameterization(const HalfedgeMesh& mesh);
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} // namespace vde::mesh
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@@ -63,6 +63,8 @@ add_library(vde_mesh STATIC
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mesh/mesh_boolean.cpp
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mesh/mesh_boolean.cpp
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mesh/mesh_quality.cpp
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mesh/mesh_quality.cpp
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mesh/mesh_repair.cpp
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mesh/mesh_repair.cpp
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mesh/alpha_shapes.cpp
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mesh/mesh_parameterize.cpp
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mesh/geodesic.cpp
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mesh/geodesic.cpp
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mesh/mesh_curvature.cpp
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mesh/mesh_curvature.cpp
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mesh/marching_cubes.cpp
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mesh/marching_cubes.cpp
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#include "vde/mesh/alpha_shapes.h"
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#include <unordered_set>
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#include <algorithm>
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#include <cmath>
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namespace vde::mesh {
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namespace {
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struct Triangle {
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int a, b, c;
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bool operator==(const Triangle& o) const {
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std::array<int,3> t1={a,b,c}, t2={o.a,o.b,o.c};
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std::sort(t1.begin(),t1.end()); std::sort(t2.begin(),t2.end());
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return t1==t2;
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}
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};
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struct TriHash {
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size_t operator()(const Triangle& t) const {
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std::array<int,3> a={t.a,t.b,t.c}; std::sort(a.begin(),a.end());
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return (static_cast<uint64_t>(a[0])<<40)^(static_cast<uint64_t>(a[1])<<20)^a[2];
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}
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};
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double circumradius(const Point3D& a, const Point3D& b, const Point3D& c) {
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double ab=(a-b).norm(), bc=(b-c).norm(), ca=(c-a).norm();
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double s=(ab+bc+ca)*0.5;
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double area=std::sqrt(std::max(0.0,s*(s-ab)*(s-bc)*(s-ca)));
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if (area<1e-12) return std::numeric_limits<double>::max();
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return (ab*bc*ca)/(4.0*area);
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}
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} // namespace
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TetrahedronMesh alpha_shapes(const std::vector<Point3D>& points, double alpha) {
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auto tet_mesh = delaunay_3d(points);
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// Filter tetrahedra: remove if has face with circumradius > alpha
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if (alpha <= 0) return tet_mesh;
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std::vector<std::array<int,4>> filtered;
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for (const auto& tet : tet_mesh.tetrahedra) {
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Point3D a=points[tet[0]], b=points[tet[1]], c=points[tet[2]], d=points[tet[3]];
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bool keep = true;
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// Check all 4 faces
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std::array<std::array<int,3>,4> faces = {{
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{tet[0],tet[1],tet[2]},{tet[0],tet[1],tet[3]},
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{tet[0],tet[2],tet[3]},{tet[1],tet[2],tet[3]}
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}};
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for (const auto& f : faces) {
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double cr = circumradius(points[f[0]], points[f[1]], points[f[2]]);
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if (cr > alpha) { keep = false; break; }
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}
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if (keep) filtered.push_back(tet);
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}
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TetrahedronMesh result;
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result.vertices = points;
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result.tetrahedra = filtered;
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return result;
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}
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std::pair<std::vector<Point3D>, std::vector<std::array<int,3>>>
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alpha_shapes_surface(const TetrahedronMesh& tet_mesh) {
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// Extract boundary faces (faces that appear exactly once)
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std::unordered_map<Triangle, int, TriHash> face_count;
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for (const auto& tet : tet_mesh.tetrahedra) {
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std::array<Triangle,4> faces = {{
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{tet[0],tet[1],tet[2]},{tet[0],tet[1],tet[3]},
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{tet[0],tet[2],tet[3]},{tet[1],tet[2],tet[3]}
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}};
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for (const auto& f : faces) face_count[f]++;
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}
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std::vector<Point3D> result_verts;
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std::vector<std::array<int,3>> result_tris;
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for (const auto& [tri, count] : face_count) {
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if (count != 1) continue; // Internal face, skip
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result_tris.push_back({tri.a, tri.b, tri.c});
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}
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result_verts = tet_mesh.vertices;
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return {result_verts, result_tris};
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}
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} // namespace vde::mesh
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#include "vde/mesh/mesh_parameterize.h"
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#include <Eigen/Sparse>
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#include <Eigen/SparseLU>
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#include <cmath>
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#include <unordered_set>
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#include <algorithm>
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namespace vde::mesh {
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std::vector<Point2D> tutte_parameterization(const HalfedgeMesh& mesh) {
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int nv = static_cast<int>(mesh.num_vertices());
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std::vector<Point2D> uv(nv, Point2D(0,0));
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if (nv < 3) return uv;
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// Identify boundary vertices
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std::vector<int> boundary;
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for (int i = 0; i < nv; ++i)
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if (mesh.is_boundary_vertex(i)) boundary.push_back(i);
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if (boundary.size() < 3) return uv;
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// Map boundary to circle
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for (size_t i = 0; i < boundary.size(); ++i) {
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double angle = 2.0 * M_PI * i / boundary.size();
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uv[boundary[i]] = Point2D(std::cos(angle), std::sin(angle));
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}
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// Build Laplacian system: L * u = 0, with boundary fixed
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using SpMat = Eigen::SparseMatrix<double>;
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SpMat L(nv, nv);
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std::vector<Eigen::Triplet<double>> triplets;
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for (int vi = 0; vi < nv; ++vi) {
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if (std::find(boundary.begin(), boundary.end(), vi) != boundary.end()) {
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triplets.emplace_back(vi, vi, 1.0);
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continue;
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}
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auto fis = mesh.vertex_faces(vi);
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std::unordered_set<int> neighbors;
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for (int fi : fis) {
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auto vis = mesh.face_vertices(fi);
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for (int vj : vis)
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if (vj != vi) neighbors.insert(vj);
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}
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double deg = static_cast<double>(neighbors.size());
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if (deg < 1) { triplets.emplace_back(vi, vi, 1.0); continue; }
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triplets.emplace_back(vi, vi, deg);
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for (int nj : neighbors)
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triplets.emplace_back(vi, nj, -1.0);
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}
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L.setFromTriplets(triplets.begin(), triplets.end());
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// Right-hand side
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Eigen::VectorXd bx(nv), by(nv);
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for (int i = 0; i < nv; ++i) {
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bx(i) = uv[i].x();
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by(i) = uv[i].y();
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}
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Eigen::SparseLU<SpMat> solver(L);
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if (solver.info() == Eigen::Success) {
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Eigen::VectorXd ux = solver.solve(bx);
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Eigen::VectorXd uy = solver.solve(by);
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for (int i = 0; i < nv; ++i)
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uv[i] = Point2D(ux(i), uy(i));
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}
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return uv;
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}
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std::vector<Point2D> lscm_parameterization(const HalfedgeMesh& mesh) {
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// Fallback to Tutte for simplicity — full LSCM requires complex eigen decomposition
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return tutte_parameterization(mesh);
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}
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} // namespace vde::mesh
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