fix: namespace — Point3D/Vector3D 在 vde::core 而非 vde
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@@ -5,7 +5,7 @@
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using namespace vde::boolean;
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using namespace vde::boolean;
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using namespace vde::mesh;
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using namespace vde::mesh;
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using vde::Point3D;
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using vde::core::Point3D;
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// ── Helper: build a box mesh (12 triangles, 8 vertices) ──
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// ── Helper: build a box mesh (12 triangles, 8 vertices) ──
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// Face normals point outward (CCW winding from outside)
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// Face normals point outward (CCW winding from outside)
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@@ -4,8 +4,8 @@
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#include <cmath>
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#include <cmath>
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using namespace vde::brep;
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using namespace vde::brep;
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using vde::Point3D;
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using vde::core::Point3D;
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using vde::Vector3D;
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using vde::core::Vector3D;
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// ═══════════════════════════════════════════════════════════
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// ═══════════════════════════════════════════════════════════
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// Basic entity creation (box, sphere, cylinder)
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// Basic entity creation (box, sphere, cylinder)
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@@ -3,7 +3,7 @@
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#include <cmath>
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#include <cmath>
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using namespace vde::mesh;
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using namespace vde::mesh;
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using vde::Point3D;
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using vde::core::Point3D;
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// ── Helper: compute circumsphere center and radius of 4 points ──
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// ── Helper: compute circumsphere center and radius of 4 points ──
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// Returns (center, radius_squared). If points are coplanar, radius_sq < 0.
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// Returns (center, radius_squared). If points are coplanar, radius_sq < 0.
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