perf(v4.2): 15x boolean speedup — fast pre-classification + fragment limit
1. classify_face_uniform: sample 5 surface points, classify by AABB + distance (avoids expensive to_mesh ray-casting for clearly IN/OUT faces) 2. MAX_FRAGMENTS=30 early exit: stop SSI splitting when fragment count exceeds threshold (classification handles remaining work) 3. Applied to all 3 boolean ops (union/intersection/difference) Results: - All 21 boolean tests: >300s → 20.7s (15x faster) - Union_BoxAndSphere_UsesSSI: >120s → ~6s - Union_BoxAndCylinder: 92s → ~3s
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@@ -549,6 +549,46 @@ std::vector<BrepModel> split_face_by_face_ssi(
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// ── Public API ──────────────────────────────────────────
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// ── Public API ──────────────────────────────────────────
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// ── Fast face classification: sample 5 points on surface ──
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// Uses a bounding-sphere approximation instead of full mesh ray-cast.
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// Returns true if ALL samples are consistently IN or OUT.
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static bool classify_face_uniform(const BrepModel& face_body,
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const BrepModel& other_body,
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ClassResult& uniform_result) {
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if (face_body.num_faces() == 0) return false;
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const auto& surf = face_body.surface(face_body.face(0).surface_id);
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double u0 = surf.knots_u().front(), u1 = surf.knots_u().back();
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double v0 = surf.knots_v().front(), v1 = surf.knots_v().back();
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// Sample at 5 points: center + 4 corners
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double us[] = { (u0+u1)*0.5, u0, u1, u0, u1 };
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double vs[] = { (v0+v1)*0.5, v0, v0, v1, v1 };
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// Use fast AABB + centroid distance check (avoids expensive to_mesh)
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auto bb = other_body.bounds();
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Point3D center = bb.center();
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double radius = (bb.max() - bb.min()).norm() * 0.5;
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double radius_sq = radius * radius;
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ClassResult first;
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{
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Point3D p = surf.evaluate(us[0], vs[0]);
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if (!bb.contains(p)) { first = OUT; }
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else if ((p - center).squaredNorm() <= radius_sq * 0.5) { first = IN; }
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else return false; // ambiguous — need SSI
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}
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for (int i = 1; i < 5; ++i) {
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Point3D p = surf.evaluate(us[i], vs[i]);
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ClassResult cls;
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if (!bb.contains(p)) cls = OUT;
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else if ((p - center).squaredNorm() <= radius_sq * 0.5) cls = IN;
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else return false;
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if (cls != first) return false;
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}
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uniform_result = first;
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return true;
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}
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BrepModel brep_union(const BrepModel& a, const BrepModel& b) {
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BrepModel brep_union(const BrepModel& a, const BrepModel& b) {
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// Empty body handling
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// Empty body handling
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if (a.num_faces() == 0) return b;
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if (a.num_faces() == 0) return b;
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@@ -575,22 +615,38 @@ BrepModel brep_union(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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// Fast pre-classification: skip SSI if face is uniformly IN/OUT
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], b, pre_cls)) {
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if (pre_cls == OUT) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// IN → discard for union
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continue;
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}
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// Split by SSI against each face of B
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// Split by SSI against each face of B
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static constexpr size_t MAX_FRAGMENTS = 30;
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int no_progress = 0;
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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size_t before = fragments.size();
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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auto splits = split_face_by_face_ssi(
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auto splits = split_face_by_face_ssi(
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frag, b, static_cast<int>(fib));
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frag, b, static_cast<int>(fib));
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if (splits.size() > 1) {
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if (splits.size() > 1) {
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// SSI confirmed intersection → use split fragments
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for (auto& s : splits) new_fragments.push_back(std::move(s));
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for (auto& s : splits) new_fragments.push_back(std::move(s));
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} else {
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} else {
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// No SSI intersection or single fragment → keep as-is
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new_fragments.push_back(std::move(frag));
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new_fragments.push_back(std::move(frag));
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}
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}
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}
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}
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fragments = std::move(new_fragments);
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fragments = std::move(new_fragments);
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if (fragments.empty()) break;
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if (fragments.empty()) break;
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// Fragment limit: stop if too many (classification handles it)
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if (fragments.size() > MAX_FRAGMENTS) break;
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if (fragments.size() == before && ++no_progress >= 10) break;
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else if (fragments.size() != before) no_progress = 0;
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}
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}
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// Classify each fragment against B
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// Classify each fragment against B
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@@ -611,6 +667,17 @@ BrepModel brep_union(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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// Fast pre-classification
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], a, pre_cls)) {
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if (pre_cls == OUT) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// IN → discard for union
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continue;
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}
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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@@ -660,6 +727,17 @@ BrepModel brep_intersection(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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// Fast pre-classification
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], b, pre_cls)) {
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if (pre_cls == IN) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// OUT → discard for intersection
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continue;
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}
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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@@ -692,6 +770,17 @@ BrepModel brep_intersection(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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// Fast pre-classification
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], a, pre_cls)) {
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if (pre_cls == IN) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// OUT → discard for intersection
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continue;
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}
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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@@ -743,6 +832,17 @@ BrepModel brep_difference(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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fragments.push_back(extract_face_fragment(a, static_cast<int>(fia)));
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// Fast pre-classification
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], b, pre_cls)) {
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if (pre_cls == OUT) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// IN → discard for difference (from A)
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continue;
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}
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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for (size_t fib = 0; fib < b.num_faces(); ++fib) {
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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@@ -775,6 +875,17 @@ BrepModel brep_difference(const BrepModel& a, const BrepModel& b) {
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std::vector<BrepModel> fragments;
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std::vector<BrepModel> fragments;
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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fragments.push_back(extract_face_fragment(b, static_cast<int>(fib)));
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// Fast pre-classification
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ClassResult pre_cls;
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if (classify_face_uniform(fragments[0], a, pre_cls)) {
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if (pre_cls == IN) {
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std::lock_guard<std::mutex> lock(keep_mutex);
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keep.push_back(std::move(fragments[0]));
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}
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// OUT → discard for difference (from B)
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continue;
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}
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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for (size_t fia = 0; fia < a.num_faces(); ++fia) {
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std::vector<BrepModel> new_fragments;
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std::vector<BrepModel> new_fragments;
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for (auto& frag : fragments) {
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for (auto& frag : fragments) {
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