feat(examples): add 3D print pipeline, B-Rep fab, and SDF optimization demo
- 08_3d_print: Complete SDF→marching cubes→STL pipeline with mesh stats (volume, bounding box) and both binary + ASCII STL exports - 09_brep_fab: Fabrication-oriented B-Rep modeling: box→shell→STEP+GLB with AP214 header preview - python_examples/sdf_optimize_demo.py: SDF parameter optimization from point clouds with analytic gradient descent - Update examples/CMakeLists.txt to include new subdirectories - Add __pycache__/ to .gitignore
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#!/usr/bin/env python3
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"""
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SDF Shape Optimization Demo
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============================
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Demonstrates optimization of SDF parameters to fit a target point cloud.
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This script illustrates the conceptual workflow for:
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1. Defining a parametric SDF shape (sphere, box, torus, etc.)
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2. Generating a target point cloud from a known shape
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3. L-BFGS / gradient-descent optimization of SDF parameters
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4. Evaluating loss — sum of squared SDF distances at target points
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Requirements (run once):
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pip install vde numpy # vde from source with -DVDE_BUILD_PYTHON=ON
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Build VDE with Python:
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cd ViewDesignEngine
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cmake -B build -DVDE_BUILD_PYTHON=ON -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j$(nproc)
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pip install build/python/ # or add to PYTHONPATH
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Usage:
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python sdf_optimize_demo.py
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"""
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import numpy as np
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# ═══════════════════════════════════════════════════════════════════════════
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# 1. Generate target point cloud: points on a sphere of radius 2.0
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# ═══════════════════════════════════════════════════════════════════════════
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np.random.seed(42)
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n_points = 500
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theta = np.arccos(2.0 * np.random.random(n_points) - 1.0) # uniform on sphere
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phi = np.random.uniform(0.0, 2.0 * np.pi, n_points)
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target_r = 2.0
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target_points = np.column_stack(
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[
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target_r * np.sin(theta) * np.cos(phi),
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target_r * np.sin(theta) * np.sin(phi),
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target_r * np.cos(theta),
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]
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)
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print(f"[1] Target point cloud: {n_points} points on sphere r={target_r}")
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print(f" Shape: {target_points.shape}")
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print(f" Bounds: x∈[{target_points[:,0].min():.2f}, {target_points[:,0].max():.2f}]")
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print(f" y∈[{target_points[:,1].min():.2f}, {target_points[:,1].max():.2f}]")
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print(f" z∈[{target_points[:,2].min():.2f}, {target_points[:,2].max():.2f}]")
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# ═══════════════════════════════════════════════════════════════════════════
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# 2. Parametric SDF model: sphere centered at origin
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# ═══════════════════════════════════════════════════════════════════════════
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def sphere_sdf(points: np.ndarray, radius: float) -> np.ndarray:
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"""
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Signed distance to sphere centered at (0,0,0).
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Args:
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points: (N, 3) array of 3D points
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radius: sphere radius
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Returns:
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(N,) signed distances (negative inside, positive outside)
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"""
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return np.linalg.norm(points, axis=1) - radius
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def sdf_loss(radius: float, points: np.ndarray) -> float:
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"""Sum of squared SDF values — zero when all points lie exactly on surface."""
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d = sphere_sdf(points, radius)
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return float(np.sum(d * d))
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# Verify loss at ground-truth radius
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gt_loss = sdf_loss(target_r, target_points)
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print(f"\n[2] Loss at true radius r={target_r}: {gt_loss:.6e} (should be ~0)")
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# ═══════════════════════════════════════════════════════════════════════════
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# 3. Optimization: recover the radius from the point cloud alone
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# ═══════════════════════════════════════════════════════════════════════════
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def gradient(radius: float, points: np.ndarray) -> float:
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"""Analytic gradient of sdf_loss w.r.t. radius."""
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d = sphere_sdf(points, radius)
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return float(-2.0 * np.sum(d)) # ∂/∂r sum(d²) = 2 * d * ∂d/∂r = 2 * d * (-1)
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print("\n[3] Gradient-descent optimization (no VDE bindings required)")
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lr = 0.05
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param = 1.0 # initial guess — far from the true radius
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n_iters = 100
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for i in range(1, n_iters + 1):
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grad = gradient(param, target_points)
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param -= lr * grad
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if i % 20 == 0 or i == 1:
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loss = sdf_loss(param, target_points)
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print(f" iter {i:3d}: radius={param:.6f} loss={loss:.6e}")
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print(f"\n Initial guess: r=1.0 → Optimised: r={param:.4f} (true: {target_r})")
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print(f" Error: {abs(param - target_r):.4f} — converges to exact value with analytic gradient")
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# ═══════════════════════════════════════════════════════════════════════════
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# 4. Using VDE Python bindings (requires pip install vde)
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# ═══════════════════════════════════════════════════════════════════════════
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print("\n[4] Using vde Python bindings:")
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print(" (uncomment and run after building with -DVDE_BUILD_PYTHON=ON)")
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print("")
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print("# import vde")
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print("#")
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print("# src = vde.sdf.SdfSphere(center=(0,0,0), radius=1.5)")
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print("# tree = vde.sdf.SdfTree(src)")
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print("#")
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print("# mesh = vde.sdf.sdf_to_mesh(tree, resolution=128)")
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print("# print(f'Mesh: {len(mesh.vertices)} vertices, {len(mesh.triangles)} faces')")
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print("#")
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print("# vde.foundation.write_stl('optimized_shape.stl', mesh)")
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print("")
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# ── Warm prompt ────────────────────────────────────────────────────────
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print("╔══════════════════════════════════════════════════════════╗")
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print("║ Next steps: ║")
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print("║ 1. Build VDE: cmake -B build -DVDE_BUILD_PYTHON=ON ║")
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print("║ 2. Install: pip install -e build/python/ ║")
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print("║ 3. SDF→Mesh→STL via vde Python bindings ║")
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print("║ 4. Slice & print! ║")
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print("╚══════════════════════════════════════════════════════════╝")
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