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ViewDesignEngine/include/vde/foundation/io_stl.h
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#pragma once
#include <string>
#include <vector>
#include "vde/foundation/math_types.h"
namespace vde::foundation {
struct StlTriangle {
Vector3D normal;
Point3D v0, v1, v2;
};
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/// Auto-detect format (binary or ASCII) and read.
std::vector<StlTriangle> read_stl(const std::string& filepath);
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/// Always write binary STL.
void write_stl(const std::string& filepath, const std::vector<StlTriangle>& tris);
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/// Write ASCII STL (human-readable).
void write_stl_ascii(const std::string& filepath, const std::vector<StlTriangle>& tris);
} // namespace vde::foundation