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ViewDesignEngine/src/foundation/io_gltf.cpp
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#include "vde/foundation/io_gltf.h"
#include "vde/core/aabb.h"
#include "vde/curves/tessellation.h"
#include <fstream>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <sstream>
#include <iomanip>
namespace vde::foundation {
// ── Helpers ──────────────────────────────────────────────────────────
static std::string vec3_json(double x, double y, double z) {
std::ostringstream ss;
ss << std::fixed << "[" << x << "," << y << "," << z << "]";
return ss.str();
}
static void compute_normals(const mesh::HalfedgeMesh& mesh,
std::vector<float>& normals) {
normals.resize(mesh.num_vertices() * 3, 0.0f);
// For each face, compute face normal and accumulate to vertices
for (size_t fi = 0; fi < mesh.num_faces(); ++fi) {
auto vis = mesh.face_vertices(static_cast<int>(fi));
if (vis.size() < 3) continue;
const auto& v0 = mesh.vertex(vis[0]);
const auto& v1 = mesh.vertex(vis[1]);
const auto& v2 = mesh.vertex(vis[2]);
// Cross product for face normal
float nx = static_cast<float>((v1.y() - v0.y()) * (v2.z() - v0.z()) -
(v1.z() - v0.z()) * (v2.y() - v0.y()));
float ny = static_cast<float>((v1.z() - v0.z()) * (v2.x() - v0.x()) -
(v1.x() - v0.x()) * (v2.z() - v0.z()));
float nz = static_cast<float>((v1.x() - v0.x()) * (v2.y() - v0.y()) -
(v1.y() - v0.y()) * (v2.x() - v0.x()));
for (size_t j = 0; j < 3 && j < vis.size(); ++j) {
normals[vis[j] * 3 + 0] += nx;
normals[vis[j] * 3 + 1] += ny;
normals[vis[j] * 3 + 2] += nz;
}
}
// Normalize
for (size_t i = 0; i < mesh.num_vertices(); ++i) {
float len = std::sqrt(normals[i * 3] * normals[i * 3] +
normals[i * 3 + 1] * normals[i * 3 + 1] +
normals[i * 3 + 2] * normals[i * 3 + 2]);
if (len > 1e-10f) {
normals[i * 3] /= len;
normals[i * 3 + 1] /= len;
normals[i * 3 + 2] /= len;
}
}
}
static void write_glb_header(std::ostream& out, uint32_t total_length) {
uint32_t magic = 0x46546C67; // "glTF"
uint32_t version = 2;
out.write(reinterpret_cast<const char*>(&magic), 4);
out.write(reinterpret_cast<const char*>(&version), 4);
out.write(reinterpret_cast<const char*>(&total_length), 4);
}
static void write_glb_chunk(std::ostream& out, uint32_t chunk_type,
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const std::string& data, uint32_t unpadded_len) {
out.write(reinterpret_cast<const char*>(&unpadded_len), 4);
out.write(reinterpret_cast<const char*>(&chunk_type), 4);
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out.write(data.data(), static_cast<std::streamsize>(data.size()));
}
// ── GLB binary buffer layout ─────────────────────────────────────────
struct GlbBufferLayout {
size_t positions_offset = 0;
size_t positions_byte_len = 0;
size_t normals_offset = 0;
size_t normals_byte_len = 0;
size_t indices_offset = 0;
size_t indices_byte_len = 0;
size_t total_bin_len = 0;
};
static GlbBufferLayout compute_layout(const mesh::HalfedgeMesh& mesh,
const GltfOptions& options) {
GlbBufferLayout layout;
size_t nv = mesh.num_vertices();
size_t nf = mesh.num_faces();
size_t index_count = nf * 3;
layout.positions_offset = 0;
layout.positions_byte_len = nv * 12; // 3 floats * 4 bytes
layout.normals_offset = layout.positions_byte_len;
layout.normals_byte_len = options.include_normals ? nv * 12 : 0;
layout.indices_offset = layout.normals_offset + layout.normals_byte_len;
layout.indices_byte_len = index_count * 4; // uint32 per index
layout.total_bin_len = layout.indices_offset + layout.indices_byte_len;
return layout;
}
static std::string generate_json(const mesh::HalfedgeMesh& mesh,
const GltfOptions& options,
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const GlbBufferLayout& layout,
const std::string& bin_uri = "") {
size_t nv = mesh.num_vertices();
size_t nf = mesh.num_faces();
size_t index_count = nf * 3;
core::AABB3D bounds = mesh.bounds();
std::ostringstream ss;
ss << std::fixed << std::setprecision(6);
ss << "{\n";
ss << " \"asset\":{\"version\":\"2.0\",\"generator\":\"ViewDesignEngine\"},\n";
ss << " \"scene\":0,\n";
ss << " \"scenes\":[{\"nodes\":[0]}],\n";
ss << " \"nodes\":[{\"mesh\":0}],\n";
// Mesh primitive
ss << " \"meshes\":[{\"primitives\":[{\"attributes\":{";
ss << "\"POSITION\":0";
if (options.include_normals) ss << ",\"NORMAL\":1";
ss << "},\"indices\":" << (options.include_normals ? 2 : 1) << "}]}],\n";
// Buffer
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ss << " \"buffers\":[{";
if (!bin_uri.empty()) ss << "\"uri\":\"" << bin_uri << "\",";
ss << "\"byteLength\":" << layout.total_bin_len << "}],\n";
// Buffer views
ss << " \"bufferViews\":[\n";
ss << " {\"buffer\":0,\"byteOffset\":" << layout.positions_offset
<< ",\"byteLength\":" << layout.positions_byte_len
<< ",\"target\":34962},\n";
if (options.include_normals) {
ss << " {\"buffer\":0,\"byteOffset\":" << layout.normals_offset
<< ",\"byteLength\":" << layout.normals_byte_len
<< ",\"target\":34962},\n";
}
ss << " {\"buffer\":0,\"byteOffset\":" << layout.indices_offset
<< ",\"byteLength\":" << layout.indices_byte_len
<< ",\"target\":34963}\n";
ss << " ],\n";
// Accessors
ss << " \"accessors\":[\n";
ss << " {\"bufferView\":0,\"componentType\":5126,\"count\":" << nv
<< ",\"type\":\"VEC3\",\"max\":"
<< vec3_json(bounds.max().x(), bounds.max().y(), bounds.max().z())
<< ",\"min\":"
<< vec3_json(bounds.min().x(), bounds.min().y(), bounds.min().z())
<< "},\n";
int acc_index = 1;
if (options.include_normals) {
ss << " {\"bufferView\":1,\"componentType\":5126,\"count\":" << nv
<< ",\"type\":\"VEC3\"},\n";
acc_index = 2;
}
ss << " {\"bufferView\":" << (options.include_normals ? 2 : 1)
<< ",\"componentType\":5125,\"count\":" << index_count
<< ",\"type\":\"SCALAR\"}\n";
ss << " ]\n";
ss << "}";
return ss.str();
}
// ── Write binary data ─────────────────────────────────────────────────
static void write_binary_data(std::ostream& bin,
const mesh::HalfedgeMesh& mesh,
const GltfOptions& options,
const GlbBufferLayout& layout) {
size_t nv = mesh.num_vertices();
size_t nf = mesh.num_faces();
// Positions
for (size_t i = 0; i < nv; ++i) {
const auto& v = mesh.vertex(i);
float fx = static_cast<float>(v.x());
float fy = static_cast<float>(v.y());
float fz = static_cast<float>(v.z());
bin.write(reinterpret_cast<const char*>(&fx), 4);
bin.write(reinterpret_cast<const char*>(&fy), 4);
bin.write(reinterpret_cast<const char*>(&fz), 4);
}
// Normals
if (options.include_normals) {
std::vector<float> normals;
compute_normals(mesh, normals);
bin.write(reinterpret_cast<const char*>(normals.data()),
static_cast<std::streamsize>(normals.size() * sizeof(float)));
}
// Indices
for (size_t i = 0; i < nf; ++i) {
auto vis = mesh.face_vertices(static_cast<int>(i));
for (size_t j = 0; j < std::min(vis.size(), size_t(3)); ++j) {
uint32_t idx = static_cast<uint32_t>(vis[j]);
bin.write(reinterpret_cast<const char*>(&idx), 4);
}
}
}
// ── Public API ────────────────────────────────────────────────────────
bool write_gltf(const std::string& filepath, const mesh::HalfedgeMesh& mesh,
const GltfOptions& options) {
if (mesh.num_vertices() == 0 || mesh.num_faces() == 0) return false;
auto layout = compute_layout(mesh, options);
if (options.binary) {
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std::string json = generate_json(mesh, options, layout);
// ── GLB format ──
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uint32_t json_unpadded_len = static_cast<uint32_t>(json.size());
// Pad JSON chunk to 4-byte alignment with spaces
std::string json_padded = json;
while (json_padded.size() % 4 != 0) json_padded += ' ';
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uint32_t json_padded_len = static_cast<uint32_t>(json_padded.size());
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// Serialize binary data
std::string bin_data;
uint32_t bin_unpadded_len = static_cast<uint32_t>(layout.total_bin_len);
if (layout.total_bin_len > 0) {
std::ostringstream bin_stream(std::ios::binary);
write_binary_data(bin_stream, mesh, options, layout);
bin_data = bin_stream.str();
while (bin_data.size() % 4 != 0) bin_data.push_back('\0');
}
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// Total = header(12) + json_chunk_header(8) + json_padded + [bin_chunk_header(8) + bin_padded]
uint32_t total = 12 + 8 + json_padded_len;
if (!bin_data.empty()) total += 8 + static_cast<uint32_t>(bin_data.size());
std::ofstream file(filepath, std::ios::binary);
if (!file) return false;
write_glb_header(file, total);
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write_glb_chunk(file, 0x4E4F534A, json_padded, json_unpadded_len); // "JSON"
if (!bin_data.empty()) {
write_glb_chunk(file, 0x004E4942, bin_data, bin_unpadded_len); // "BIN\0"
}
return true;
} else {
// ── glTF JSON + separate .bin ──
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// Determine bin filename from output path
std::string dot = ".";
size_t dot_pos = filepath.rfind(dot);
std::string binpath;
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std::string bin_basename;
if (dot_pos != std::string::npos) {
binpath = filepath.substr(0, dot_pos) + ".bin";
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// Extract just the filename
size_t slash_pos = binpath.rfind('/');
bin_basename = (slash_pos != std::string::npos)
? binpath.substr(slash_pos + 1) : binpath;
} else {
binpath = filepath + ".bin";
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bin_basename = binpath;
}
std::string json = generate_json(mesh, options, layout, bin_basename);
std::ofstream file(filepath);
if (!file) return false;
file << json;
std::ofstream bin(binpath, std::ios::binary);
if (!bin) return false;
write_binary_data(bin, mesh, options, layout);
return true;
}
}
bool write_brep_gltf(const std::string& filepath, const brep::BrepModel& model,
int tessellation_res) {
if (model.num_faces() == 0) return false;
// Collect all vertices and triangles from tessellated faces
std::vector<core::Point3D> all_verts;
std::vector<std::array<int, 3>> all_tris;
for (size_t fi = 0; fi < model.num_faces(); ++fi) {
const auto& face = model.face(static_cast<int>(fi));
if (face.loops.empty()) continue;
// Get the surface for this face
int surf_id = face.surface_id;
if (surf_id < 0 || surf_id >= static_cast<int>(model.num_surfaces()))
continue;
const auto& surf = model.surface(surf_id);
// Inline tessellation: sample surface uniformly, create quad mesh
int res = std::max(4, tessellation_res);
std::vector<core::Point3D> verts;
std::vector<std::array<int, 3>> tris;
auto [u_min, u_max] = surf.domain_u();
auto [v_min, v_max] = surf.domain_v();
for (int j = 0; j <= res; ++j) {
double v = v_min + (v_max - v_min) * static_cast<double>(j) / res;
for (int i = 0; i <= res; ++i) {
double u = u_min + (u_max - u_min) * static_cast<double>(i) / res;
verts.push_back(surf.evaluate(u, v));
}
}
for (int j = 0; j < res; ++j) {
for (int i = 0; i < res; ++i) {
int a = j * (res + 1) + i;
int b = a + 1;
int c = a + (res + 1);
int d = c + 1;
tris.push_back({a, b, d});
tris.push_back({a, d, c});
}
}
// Offset indices
int base = static_cast<int>(all_verts.size());
for (const auto& v : verts) all_verts.push_back(v);
for (const auto& t : tris) {
all_tris.push_back({t[0] + base, t[1] + base, t[2] + base});
}
}
if (all_verts.empty() || all_tris.empty()) return false;
// Build HalfedgeMesh from tessellated data
mesh::HalfedgeMesh mesh;
mesh.build_from_triangles(all_verts, all_tris);
// Export as GLB
GltfOptions opt;
opt.binary = true;
opt.include_normals = true;
return write_gltf(filepath, mesh, opt);
}
} // namespace vde::foundation