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ViewDesignEngine/tests/core/test_cam_mesh.cpp
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#include <gtest/gtest.h>
#include "vde/core/cam_mesh.h"
#include "vde/core/cam_strategies.h"
#include "vde/curves/nurbs_curve.h"
#include "vde/mesh/halfedge_mesh.h"
#include "vde/core/point.h"
#include <cmath>
#include <vector>
using namespace vde::core;
using namespace vde::mesh;
using namespace vde::curves;
// ===========================================================================
// Test helpers
// ===========================================================================
/// Build a unit cube halfedge-mesh centred at (0,0,0) with given half-size
static HalfedgeMesh make_cube_mesh(double half = 1.0) {
HalfedgeMesh m;
// 8 vertices
double h = half;
m.add_vertex(Point3D(-h, -h, -h)); // 0
m.add_vertex(Point3D( h, -h, -h)); // 1
m.add_vertex(Point3D( h, h, -h)); // 2
m.add_vertex(Point3D(-h, h, -h)); // 3
m.add_vertex(Point3D(-h, -h, h)); // 4
m.add_vertex(Point3D( h, -h, h)); // 5
m.add_vertex(Point3D( h, h, h)); // 6
m.add_vertex(Point3D(-h, h, h)); // 7
// 12 triangles (CCW from outside)
// Bottom: z = -h
m.add_face({0, 2, 1}); m.add_face({0, 3, 2});
// Top: z = +h
m.add_face({4, 5, 6}); m.add_face({4, 6, 7});
// Front: y = -h
m.add_face({0, 1, 5}); m.add_face({0, 5, 4});
// Back: y = +h
m.add_face({2, 3, 7}); m.add_face({2, 7, 6});
// Left: x = -h
m.add_face({0, 4, 7}); m.add_face({0, 7, 3});
// Right: x = +h
m.add_face({1, 2, 6}); m.add_face({1, 6, 5});
return m;
}
/// Build a simple pyramid mesh: square base at z=-1, apex at z=+1
static HalfedgeMesh make_pyramid_mesh() {
HalfedgeMesh m;
m.add_vertex(Point3D(-1, -1, -1)); // 0
m.add_vertex(Point3D( 1, -1, -1)); // 1
m.add_vertex(Point3D( 1, 1, -1)); // 2
m.add_vertex(Point3D(-1, 1, -1)); // 3
m.add_vertex(Point3D( 0, 0, 1)); // 4 — apex
// Base (two triangles)
m.add_face({0, 2, 1});
m.add_face({0, 3, 2});
// Sides
m.add_face({0, 1, 4});
m.add_face({1, 2, 4});
m.add_face({2, 3, 4});
m.add_face({3, 0, 4});
return m;
}
/// Count linear cutting segments in a toolpath
static int count_linear_cuts(const Toolpath& tp) {
int count = 0;
for (auto& s : tp.segments) {
if (s.type == PathSegmentType::Linear && s.z_depth <= 0) {
count++;
}
}
return count;
}
/// Sample a NURBS curve at `count` evenly-spaced parameter values
static std::vector<Point3D> sample_curve(const NurbsCurve& curve, int count) {
std::vector<Point3D> pts;
pts.reserve(count);
auto [t0, t1] = curve.domain();
for (int i = 0; i < count; ++i) {
double t = t0 + (t1 - t0) * static_cast<double>(i) / static_cast<double>(count - 1);
pts.push_back(curve.evaluate(t));
}
return pts;
}
// ===========================================================================
// Test 1: extract_contour_from_mesh — cube at z=0
// ===========================================================================
TEST(CamMeshTest, ExtractContour_CubeAtZero) {
auto cube = make_cube_mesh(2.0); // half-size 2, spans [-2, +2]
auto contours = extract_contour_from_mesh(cube, 0.0);
// A cube intersected at z=0 should give a single closed contour
// (the square at mid-height: x=±2, y=±2)
EXPECT_GE(contours.size(), 1u);
if (!contours.empty()) {
auto& c = contours[0];
auto [t0, t1] = c.domain();
EXPECT_LT(t0, t1);
// Sample and check bounds: points should be within [-2.5, +2.5] in XY
// and z should be ~0
auto sampled = sample_curve(c, 100);
double z_tol = 1e-6;
for (auto& p : sampled) {
EXPECT_NEAR(p.z(), 0.0, z_tol);
EXPECT_GE(p.x(), -2.5);
EXPECT_LE(p.x(), 2.5);
EXPECT_GE(p.y(), -2.5);
EXPECT_LE(p.y(), 2.5);
}
}
}
// ===========================================================================
// Test 2: extract_contour_from_mesh — no intersection (z above mesh)
// ===========================================================================
TEST(CamMeshTest, ExtractContour_NoIntersection) {
auto cube = make_cube_mesh(1.0); // spans z: -1..+1
auto contours = extract_contour_from_mesh(cube, 5.0);
EXPECT_TRUE(contours.empty());
}
// ===========================================================================
// Test 3: extract_contour_from_mesh — empty mesh
// ===========================================================================
TEST(CamMeshTest, ExtractContour_EmptyMesh) {
HalfedgeMesh empty;
auto contours = extract_contour_from_mesh(empty, 0.0);
EXPECT_TRUE(contours.empty());
}
// ===========================================================================
// Test 4: extract_contour_from_mesh — pyramid at z=0
// ===========================================================================
TEST(CamMeshTest, ExtractContour_PyramidMid) {
auto pyr = make_pyramid_mesh(); // base z=-1, apex z=+1
auto contours = extract_contour_from_mesh(pyr, 0.0);
// At z=0, pyramid cross-section is a smaller square (size ~0.5 per side)
EXPECT_GE(contours.size(), 1u);
if (!contours.empty()) {
auto& c = contours[0];
auto sampled = sample_curve(c, 200);
double z_tol = 1e-6;
for (auto& p : sampled) {
EXPECT_NEAR(p.z(), 0.0, z_tol);
// Pyramind at z=0: cross-section should be within [-0.6, 0.6]
EXPECT_GE(p.x(), -0.6);
EXPECT_LE(p.x(), 0.6);
EXPECT_GE(p.y(), -0.6);
EXPECT_LE(p.y(), 0.6);
}
}
}
// ===========================================================================
// Test 5: contour_toolpath — cube contour
// ===========================================================================
TEST(CamMeshTest, ContourToolpath_Cube) {
auto cube = make_cube_mesh(2.0); // z: -2..+2
Tool tool;
tool.diameter = 6.0;
ContourParams params;
params.safe_z = 10.0;
params.step_down = 1.0;
params.feed_rate = 800.0;
params.stock_to_leave = 0.0;
auto tp = contour_toolpath(cube, -2.0, tool, params);
// Should produce segments
EXPECT_GT(tp.segments.size(), 0u);
EXPECT_DOUBLE_EQ(tp.safe_z, 10.0);
EXPECT_NEAR(tp.cut_z, -2.0, 1e-9);
// Check that all moving segments have valid z
bool has_rapids = false;
bool has_linear = false;
for (auto& s : tp.segments) {
if (s.type == PathSegmentType::Rapid) has_rapids = true;
if (s.type == PathSegmentType::Linear) has_linear = true;
}
EXPECT_TRUE(has_rapids);
EXPECT_TRUE(has_linear);
}
// ===========================================================================
// Test 6: contour_toolpath — empty mesh
// ===========================================================================
TEST(CamMeshTest, ContourToolpath_EmptyMesh) {
HalfedgeMesh empty;
Tool tool;
ContourParams params;
auto tp = contour_toolpath(empty, 0.0, tool, params);
EXPECT_TRUE(tp.segments.empty());
}
// ===========================================================================
// Test 7: pocket_toolpath — basic pocket
// ===========================================================================
TEST(CamMeshTest, PocketToolpath_Basic) {
auto cube = make_cube_mesh(2.0);
Tool tool;
tool.diameter = 6.0;
PocketParams params;
params.step_over = 1.0;
params.safe_z = 10.0;
params.feed_rate = 800.0;
params.cut_angle = 0.0;
std::vector<HalfedgeMesh> no_islands;
auto tp = pocket_toolpath(cube, no_islands, -1.0, tool, params);
EXPECT_GT(tp.segments.size(), 0u);
EXPECT_DOUBLE_EQ(tp.safe_z, 10.0);
EXPECT_NEAR(tp.cut_z, -1.0, 1e-9);
int linear_cuts = count_linear_cuts(tp);
EXPECT_GT(linear_cuts, 0) << "Should have cutting segments";
}
// ===========================================================================
// Test 8: pocket_toolpath — with islands
// ===========================================================================
TEST(CamMeshTest, PocketToolpath_WithIslands) {
auto cube = make_cube_mesh(3.0); // 6×6×6
// Make a smaller inner cube as an island
HalfedgeMesh island;
double h = 1.0;
island.add_vertex(Point3D(-h, -h, -1));
island.add_vertex(Point3D( h, -h, -1));
island.add_vertex(Point3D( h, h, -1));
island.add_vertex(Point3D(-h, h, -1));
island.add_vertex(Point3D(-h, -h, 1));
island.add_vertex(Point3D( h, -h, 1));
island.add_vertex(Point3D( h, h, 1));
island.add_vertex(Point3D(-h, h, 1));
island.add_face({0, 2, 1}); island.add_face({0, 3, 2});
island.add_face({4, 5, 6}); island.add_face({4, 6, 7});
island.add_face({0, 1, 5}); island.add_face({0, 5, 4});
island.add_face({2, 3, 7}); island.add_face({2, 7, 6});
island.add_face({0, 4, 7}); island.add_face({0, 7, 3});
island.add_face({1, 2, 6}); island.add_face({1, 6, 5});
Tool tool;
tool.diameter = 3.0;
PocketParams params;
params.step_over = 0.8;
params.safe_z = 10.0;
params.feed_rate = 600.0;
params.cut_angle = 45.0;
std::vector<HalfedgeMesh> islands = {island};
auto tp = pocket_toolpath(cube, islands, -1.0, tool, params);
EXPECT_GT(tp.segments.size(), 0u);
EXPECT_DOUBLE_EQ(tp.cut_z, -1.0);
// Should have at least some cutting segments
int linear_cuts = count_linear_cuts(tp);
EXPECT_GT(linear_cuts, 0) << "Pocket with islands should still cut outside";
}
// ===========================================================================
// Test 9: ContourParams / PocketParams defaults
// ===========================================================================
TEST(CamMeshTest, ParamsDefaults) {
ContourParams cp;
EXPECT_DOUBLE_EQ(cp.safe_z, 10.0);
EXPECT_DOUBLE_EQ(cp.step_down, 1.0);
EXPECT_DOUBLE_EQ(cp.feed_rate, 800.0);
EXPECT_DOUBLE_EQ(cp.stock_to_leave, 0.0);
PocketParams pp;
EXPECT_DOUBLE_EQ(pp.step_over, 2.0);
EXPECT_DOUBLE_EQ(pp.safe_z, 10.0);
EXPECT_DOUBLE_EQ(pp.step_down, 1.0);
EXPECT_DOUBLE_EQ(pp.feed_rate, 800.0);
EXPECT_DOUBLE_EQ(pp.cut_angle, 0.0);
}
// ===========================================================================
// Test 10: contour_toolpath — stock_to_leave offset
// ===========================================================================
TEST(CamMeshTest, ContourToolpath_StockToLeave) {
auto cube = make_cube_mesh(2.0);
Tool tool;
ContourParams params;
params.stock_to_leave = 0.5;
params.safe_z = 10.0;
params.step_down = 4.0; // single pass — target z=-2, start z=+2
auto tp = contour_toolpath(cube, -2.0, tool, params);
EXPECT_GT(tp.segments.size(), 0u);
}
// ===========================================================================
// Test 11: pocket_toolpath — empty boundary mesh
// ===========================================================================
TEST(CamMeshTest, PocketToolpath_EmptyBoundary) {
HalfedgeMesh empty;
Tool tool;
PocketParams params;
std::vector<HalfedgeMesh> no_islands;
auto tp = pocket_toolpath(empty, no_islands, 0.0, tool, params);
EXPECT_TRUE(tp.segments.empty());
}