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ViewDesignEngine/include/vde/curves/bspline_surface.h
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#pragma once
#include "vde/core/point.h"
#include "vde/curves/bspline_curve.h"
#include <vector>
namespace vde::curves {
using core::Point3D;
using core::Vector3D;
class BSplineSurface {
public:
BSplineSurface(std::vector<std::vector<Point3D>> control_grid,
std::vector<double> knots_u, std::vector<double> knots_v,
int degree_u, int degree_v);
[[nodiscard]] Point3D evaluate(double u, double v) const;
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[[nodiscard]] Vector3D derivative_u(double u, double v) const;
[[nodiscard]] Vector3D derivative_v(double u, double v) const;
[[nodiscard]] Vector3D normal(double u, double v) const;
[[nodiscard]] int degree_u() const { return degree_u_; }
[[nodiscard]] int degree_v() const { return degree_v_; }
[[nodiscard]] const std::vector<double>& knots_u() const { return knots_u_; }
[[nodiscard]] const std::vector<double>& knots_v() const { return knots_v_; }
private:
std::vector<std::vector<Point3D>> cp_;
std::vector<double> knots_u_, knots_v_;
int degree_u_, degree_v_;
};
} // namespace vde::curves