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ViewDesignEngine/examples/07_capi_integration/main.c
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#include "vde/vde.h"
#include <stdio.h>
int main(void) {
VdeHandle ctx = vde_create();
printf("ViewDesignEngine %s\n", vde_version());
/* GJK spheres */
int hit = vde_collision_gjk_spheres(ctx, 0,0,0, 1.0, 1.5,0,0, 1.0);
printf("Spheres overlap: %s\n", hit ? "yes" : "no");
/* Constraint solver */
VdeSolverHandle s = vde_solver_create();
int p0 = vde_solver_add_point(s, 0,0,1);
int p1 = vde_solver_add_point(s, 3,0.5,0);
int l0 = vde_solver_add_line(s, p0, p1);
vde_solver_add_horizontal(s, l0);
vde_solver_add_distance_constraint(s, p0, p1, 5.0);
printf("Solver: %s\n", vde_solver_solve(s,100,1e-6) ? "ok" : "fail");
double x,y; vde_solver_get_point(s,p1,&x,&y);
printf(" P1=(%.4f,%.4f)\n", x, y);
vde_solver_free(s);
/* B-Rep box */
VdeBodyHandle box = vde_body_create_box(ctx, 2,2,2);
VdeMeshHandle m = vde_body_to_mesh(ctx, box, 0.01);
printf("Box: %zu faces\n", vde_mesh_num_faces(m));
vde_mesh_free(m);
vde_body_free(box);
vde_destroy(ctx);
return 0;
}