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ViewDesignEngine/include/vde/foundation/exact_predicates.h
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#pragma once
#include "vde/foundation/math_types.h"
namespace vde::foundation::exact {
enum class Orientation { Clockwise, CounterClockwise, Collinear };
enum class CircleTest { Inside, On, Outside };
/// Adaptive-precision 2D orientation test (Shewchuk)
Orientation orient_2d(const Point2D& a, const Point2D& b, const Point2D& c);
/// Adaptive-precision 3D orientation test
Orientation orient_3d(const Point3D& a, const Point3D& b,
const Point3D& c, const Point3D& d);
/// Adaptive-precision in-circle test
CircleTest in_circle(const Point2D& a, const Point2D& b,
const Point2D& c, const Point2D& d);
} // namespace vde::foundation::exact
/// Adaptive double-precision predicates (default backend)
namespace vde::foundation {
struct AdaptiveDouble {
static exact::Orientation orient_2d(const Point2D& a, const Point2D& b, const Point2D& c) {
return exact::orient_2d(a, b, c);
}
static exact::Orientation orient_3d(const Point3D& a, const Point3D& b,
const Point3D& c, const Point3D& d) {
return exact::orient_3d(a, b, c, d);
}
static exact::CircleTest in_circle(const Point2D& a, const Point2D& b,
const Point2D& c, const Point2D& d) {
return exact::in_circle(a, b, c, d);
}
};
} // namespace vde::foundation