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ViewDesignEngine/include/vde/foundation/io_gltf.h
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#pragma once
#include "vde/mesh/halfedge_mesh.h"
#include <string>
namespace vde::foundation {
/// Export mesh to glTF 2.0 (JSON + optional embedded binary)
/// Returns true on success
bool write_gltf(const std::string& filepath, const mesh::HalfedgeMesh& mesh);
} // namespace vde::foundation