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ViewDesignEngine/tests/mesh/test_visualization.cpp
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#include <gtest/gtest.h>
#include "vde/mesh/visualization_quality.h"
#include "vde/mesh/halfedge_mesh.h"
using namespace vde::mesh;
// ═══════════════════════════════════════════════════════════
// Helper: create a simple cube mesh
// ═══════════════════════════════════════════════════════════
static std::vector<Point3D> cube_verts() {
return {
Point3D(0,0,0), Point3D(1,0,0), Point3D(1,1,0), Point3D(0,1,0),
Point3D(0,0,1), Point3D(1,0,1), Point3D(1,1,1), Point3D(0,1,1)
};
}
static std::vector<std::array<int,3>> cube_tris() {
return {
{0,1,2}, {0,2,3}, // bottom
{4,7,6}, {4,6,5}, // top
{0,4,5}, {0,5,1}, // front
{1,5,6}, {1,6,2}, // right
{2,6,7}, {2,7,3}, // back
{3,7,4}, {3,4,0}, // left
};
}
static HalfedgeMesh make_cube_mesh() {
HalfedgeMesh mesh;
mesh.build_from_triangles(cube_verts(), cube_tris());
return mesh;
}
static HalfedgeMesh make_tetrahedron_mesh() {
std::vector<Point3D> verts = {
Point3D(0,0,0), Point3D(1,0,0),
Point3D(0.5,0.866,0), Point3D(0.5,0.289,0.816)
};
std::vector<std::array<int,3>> tris = {
{0,1,2}, {0,3,1}, {1,3,2}, {2,3,0}
};
HalfedgeMesh mesh;
mesh.build_from_triangles(verts, tris);
return mesh;
}
// ═══════════════════════════════════════════════════════════
// 环境光遮蔽测试
// ═══════════════════════════════════════════════════════════
TEST(AmbientOcclusionTest, EmptyMesh) {
HalfedgeMesh empty;
auto result = ambient_occlusion(empty);
EXPECT_EQ(result.vertex_ao.size(), 0u);
EXPECT_EQ(result.avg_ao, 1.0);
}
TEST(AmbientOcclusionTest, TetrahedronBasic) {
auto mesh = make_tetrahedron_mesh();
auto result = ambient_occlusion(mesh, 64);
EXPECT_EQ(result.vertex_ao.size(), mesh.num_vertices());
EXPECT_EQ(result.samples, 64);
for (double ao : result.vertex_ao) {
EXPECT_GE(ao, 0.0);
EXPECT_LE(ao, 1.0);
}
}
TEST(AmbientOcclusionTest, CubeAoBounds) {
auto mesh = make_cube_mesh();
auto result = ambient_occlusion(mesh, 128);
EXPECT_LE(result.min_ao, result.avg_ao);
EXPECT_GE(result.max_ao, result.avg_ao);
EXPECT_GE(result.min_ao, 0.0);
EXPECT_LE(result.max_ao, 1.0);
}
// ═══════════════════════════════════════════════════════════
// 边高亮测试
// ═══════════════════════════════════════════════════════════
TEST(EdgeHighlightTest, EmptyMesh) {
HalfedgeMesh empty;
auto result = edge_highlighting(empty);
EXPECT_EQ(result.total_edges, 0);
EXPECT_EQ(result.hard_count, 0);
}
TEST(EdgeHighlightTest, CubeNoHardEdges) {
auto mesh = make_cube_mesh();
// edges on a cube are flat → all dihedral angles = 90° (π/2)
auto result = edge_highlighting(mesh, 1.2); // threshold > π/2
EXPECT_GT(result.total_edges, 0);
EXPECT_EQ(result.hard_count, 0);
}
TEST(EdgeHighlightTest, CubeHardEdgesLowThreshold) {
auto mesh = make_cube_mesh();
auto result = edge_highlighting(mesh, 0.5236); // ~30°
EXPECT_GT(result.total_edges, 0);
EXPECT_GT(result.hard_count, 0);
EXPECT_EQ(result.hard_count, result.total_edges);
}
// ═══════════════════════════════════════════════════════════
// 线框叠加测试
// ═══════════════════════════════════════════════════════════
TEST(WireframeOverlayTest, TetrahedronWireframe) {
auto mesh = make_tetrahedron_mesh();
auto result = wireframe_overlay(mesh);
EXPECT_EQ(result.vertices.size(), 4u);
EXPECT_EQ(result.wire_edges.size(), 6u);
}
TEST(WireframeOverlayTest, CubeWireframe) {
auto mesh = make_cube_mesh();
auto result = wireframe_overlay(mesh);
EXPECT_EQ(result.vertices.size(), 8u);
EXPECT_EQ(result.wire_edges.size(), 18u);
}
// ═══════════════════════════════════════════════════════════
// 法线可视化测试
// ═══════════════════════════════════════════════════════════
TEST(NormalVisualizationTest, EmptyMesh) {
HalfedgeMesh empty;
auto result = normal_visualization(empty);
EXPECT_EQ(result.face_centers.size(), 0u);
EXPECT_EQ(result.face_normals.size(), 0u);
}
TEST(NormalVisualizationTest, TetrahedronNormals) {
auto mesh = make_tetrahedron_mesh();
auto result = normal_visualization(mesh);
EXPECT_EQ(result.face_centers.size(), mesh.num_faces());
EXPECT_EQ(result.face_normals.size(), mesh.num_faces());
EXPECT_EQ(result.vertex_positions.size(), mesh.num_vertices());
EXPECT_EQ(result.vertex_normals.size(), mesh.num_vertices());
for (const auto& n : result.face_normals) {
EXPECT_NEAR(n.norm(), 1.0, 1e-9);
}
for (const auto& n : result.vertex_normals) {
EXPECT_NEAR(n.norm(), 1.0, 1e-9);
}
}
TEST(NormalVisualizationTest, CubeNormals) {
auto mesh = make_cube_mesh();
auto result = normal_visualization(mesh);
EXPECT_EQ(result.face_centers.size(), mesh.num_faces());
EXPECT_EQ(result.face_normals.size(), mesh.num_faces());
for (const auto& n : result.face_normals) {
EXPECT_NEAR(n.norm(), 1.0, 1e-9);
}
}