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ViewDesignEngine/include/vde/mesh/geodesic.h
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#pragma once
#include "vde/mesh/halfedge_mesh.h"
#include <vector>
namespace vde::mesh {
using core::Point2D;
using core::Point3D;
using core::Vector3D;
/// Geodesic distance from source vertices using the Heat Method (Crane et al. 2013)
/// Returns per-vertex distance from the nearest source
/// @param sources Source vertex indices
/// @param t Time step (default = average edge length squared)
std::vector<double> geodesic_distance(const HalfedgeMesh& mesh,
const std::vector<int>& sources,
double t = -1.0);
} // namespace vde::mesh