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ViewDesignEngine/include/vde/spatial/r_tree.h
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#pragma once
#include "vde/spatial/spatial_index.h"
#include "vde/core/aabb.h"
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#include <queue>
#include <limits>
namespace vde::spatial {
using core::Point3D;
using core::Vector3D;
using core::Ray3Dd;
using core::Triangle3D;
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template <typename T>
struct RTreeNode {
AABB3D bbox;
bool is_leaf = true;
std::vector<size_t> children; // internal: indices into nodes_
std::vector<size_t> item_indices; // leaf: indices into items_
size_t parent = static_cast<size_t>(-1);
};
template <typename T>
class RTree : public SpatialIndex<T> {
public:
void build(const std::vector<T>& items) override;
void insert(const T& item) override;
bool remove(const T& item) override;
std::vector<T> query_range(const AABB3D& range) const override;
std::vector<T> query_knn(const Point3D& point, size_t k) const override;
std::vector<T> query_ray(const Ray3Dd& ray) const override;
void clear() override;
size_t size() const override { return count_; }
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size_t node_count() const { return nodes_.size(); }
private:
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void query_range_recursive(size_t node_idx, const AABB3D& range,
std::vector<T>& result) const;
std::vector<T> items_;
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std::vector<AABB3D> item_bounds_;
std::vector<RTreeNode<T>> nodes_;
size_t root_idx_ = 0;
size_t count_ = 0;
};
} // namespace vde::spatial