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ViewDesignEngine/include/vde/sdf/sdf_gradient.h
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#pragma once
#include "vde/core/point.h"
#include <functional>
#include <tuple>
namespace vde::sdf {
using core::Point3D;
using core::Vector3D;
/// Compute numerical gradient of a scalar field f at point p
/// Uses central finite differences with step size h
template <typename Fn>
[[nodiscard]] Vector3D gradient(Fn&& f, const Point3D& p, double h = 1e-6) {
double fx = f(p);
const double eps_x = h * (1.0 + std::abs(p.x()));
const double eps_y = h * (1.0 + std::abs(p.y()));
const double eps_z = h * (1.0 + std::abs(p.z()));
double dfdx = (f(Point3D(p.x() + eps_x, p.y(), p.z())) -
f(Point3D(p.x() - eps_x, p.y(), p.z()))) / (2.0 * eps_x);
double dfdy = (f(Point3D(p.x(), p.y() + eps_y, p.z())) -
f(Point3D(p.x(), p.y() - eps_y, p.z()))) / (2.0 * eps_y);
double dfdz = (f(Point3D(p.x(), p.y(), p.z() + eps_z)) -
f(Point3D(p.x(), p.y(), p.z() - eps_z))) / (2.0 * eps_z);
return Vector3D(dfdx, dfdy, dfdz);
}
/// Evaluate scalar field and its gradient at point p (joint pass)
/// Returns (value, gradient)
template <typename Fn>
[[nodiscard]] std::tuple<double, Vector3D> evaluate_with_gradient(
Fn&& f, const Point3D& p, double h = 1e-6) {
return {f(p), gradient(std::forward<Fn>(f), p, h)};
}
} // namespace vde::sdf