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ViewDesignEngine/include/vde/curves/bezier_surface.h
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#pragma once
#include "vde/core/point.h"
#include <vector>
namespace vde::curves {
class BezierSurface {
public:
BezierSurface(std::vector<std::vector<Point3D>> control_grid);
[[nodiscard]] Point3D evaluate(double u, double v) const;
[[nodiscard]] Vector3D derivative_u(double u, double v) const;
[[nodiscard]] Vector3D derivative_v(double u, double v) const;
[[nodiscard]] Vector3D normal(double u, double v) const;
[[nodiscard]] int degree_u() const { return static_cast<int>(cp_.size()) - 1; }
[[nodiscard]] int degree_v() const { return static_cast<int>(cp_[0].size()) - 1; }
private:
std::vector<std::vector<Point3D>> cp_;
[[nodiscard]] Point3D de_casteljau(double t, const std::vector<Point3D>& pts) const;
};
} // namespace vde::curves